
Even though this period of time has been done before in games and in all honesty with more depth and more personality. I can guess what it means but not the full implications.Caesar 3 is set during ancient Rome which is kind of obvious when you think about it. There would be no singles at the back to be out of range.Īn explanation of an "all gods" temple would be welcome. If all houses did merge, Assuming built in fours, it would effectively give the fountains one tile extra range. On Augustus, The check box for all houses merge is not foolproof. It should be easier to save more and plan better for the two desert campaign maps with prebuilt collapsing cities, Caesarea and Carthago I think, esp combined with instant delete. I couldn't find anywhere else to post Julius/Augustus comments other than here, ie a players forum, not a programmers one, so apologies if unwelcome.įor building on pause, I always thought it odd that there wasn't an aid to thinking and planning a city other than going right in and building and hitting pause after every line and saving and reloading if you change your mind. It's not ideal, but the best I could come up with. There's no way to detect the edge of the screen using SDL, so I was forced to implement it this way. Also screen edge scroll doesn't work nicely with a multi-monitor setup. This change was required because the screen edge scroll is a Windows-only thing, and Julius uses a multi-platform library (SDL) to make it work on different operating systems. Did I miss a description of this change? Other new Julius players (who use windowed mode) might also get confused.I haven't heard anyone complain about this yet, I guess most people play fullscreen, also because basically windowed mode is broken on modern (32-bit color) desktops anyway. Quoted from Brugle:It took me a while to discover that in windowed mode, the game scrolls when the cursor is moved to the edge of the game, not to the edge of the screen.

I'm wondering: what differences do you think might be caused by building on pause? And if you don't delete the pre-placed gatehouse roads it's a moot point anyway. The gatehouse roads only does something when you rotate the map so that's indeed easy to avoid. Suddenly all is clear - extra options, roadblocks, global labour pool - select whichever you want.īasically it is as he describes on the video: Choose your version and options to suit yourself, and it is a bit like having a whole new game. Warehouse and Granary global refuse goods buttonĪlso, (not mentioned in the video so far), can build on pause.Īpart from that it seems to be vanilla. As far as I can see these buttons are still exactly standard On the game play build buttons there is no roadblock item.


The options menu on the front has some of the items on the video but not all. It has now become apparent that roadblocks etc and the zoom are in Augustus, more below. I'm using a different version to the video.
